compute × cross-enterprise

GPU infrastructure for Cross-Enterprise.

When many teams each buy their own GPUs, the enterprise pays many times over for capacity that is rarely all busy. We build a shared GPU platform with scheduling and partitioning that pools demand — so utilization climbs, teams get the AI compute they need, and the bill stops carrying half-idle private clusters.

Shared platform Scheduled & partitioned High aggregate utilization

The overspend hiding in per-team GPU

In a large enterprise, GPU sprawl is the default. Each team — data science, fraud, search, product, research — sizes its own fleet for its own peak, gets budget, and buys. The result is a dozen private clusters that each sit idle most of the time, because no team is at peak continuously and the peaks rarely line up. The enterprise ends up paying many times over for compute that, in aggregate, is barely utilized. It is the same idle-capacity failure as a single overprovisioned account, multiplied by the org chart.

A shared platform fixes the economics by pooling the demand. When one team is quiet, another uses the hardware, so aggregate utilization climbs and the same work runs on far less GPU. The engineering that makes a pool fair and predictable is the real deliverable: scheduling with quotas and priorities so no team is starved, partitioning so small jobs share a card instead of holding it, and per-team metering so consumption is visible and attributable rather than buried in one opaque bill.

Built for many teams, one pool.

A shared GPU platform engineered so demand pools, utilization climbs, and every team gets fair, accountable access.

01 / poolCORE
Shared capacity pool
One platform that pools demand across teams, so idle capacity from a quiet team flows to a busy one and aggregate utilization climbs instead of a dozen half-idle clusters.
  • Pooled cross-team demand
  • High aggregate utilization
  • Less GPU for the same work
02 / schedulingCORE
Scheduling & partitioning
Quotas and priorities guarantee each team a baseline share; MIG and fractional GPUs let small workloads share a card — so the pool is fair and a heavy user cannot starve the rest.
  • Quotas & priorities
  • MIG / fractional GPUs
  • Fair, predictable access
03 / accountingPROVEN
Metering & chargeback
Per-team usage metering and chargeback make consumption visible and attributable — so finance sees who uses what instead of one opaque, unaccountable enterprise bill.
  • Per-team usage metering
  • Chargeback & showback
  • Attributable spend

Where GPU strategy unlocks value in the Cross-Enterprise

Value concentrates wherever demand is fragmented across teams and capacity is the thing being wasted:

  • Consolidating sprawl — replacing a dozen half-idle private clusters with one pool that runs the same work on far less GPU.
  • Fair multi-team access — scheduling, quotas, and priorities so every team gets its share and no heavy user starves the rest.
  • Packing small jobs — MIG and fractional GPUs so experiments and light workloads share a card instead of monopolizing one.
  • Accountable spend — per-team metering and chargeback so the AI compute bill is visible, attributable, and defensible to finance.

Common questions.

Why build a shared GPU platform instead of letting each team buy its own?

Per-team GPU is where overspend lives. Every team sizes for its own peak, so each fleet sits idle most of the time and the enterprise pays many times over for capacity that is rarely all busy at once. A shared platform pools that demand: when one team is quiet another uses the hardware, so aggregate utilization climbs and the same work runs on far less GPU. We build the scheduling, partitioning, and quotas that make a pool fair and predictable, so teams get the capacity they need without each owning a private, half-idle cluster.

How do teams get fair access and clear cost on a shared platform?

Two mechanisms. Scheduling with quotas and priorities guarantees each team a baseline share and lets idle capacity flow to whoever needs it, so a heavy user cannot starve everyone else. Partitioning — MIG and fractional GPUs — lets small workloads share a card instead of monopolizing it. On top of that we add per-team usage metering and chargeback, so consumption is visible and attributable. Teams get predictable access, and finance gets a clear picture of who is using what rather than one opaque, unaccountable bill.

Explore related paths.

Pool the demand, stop paying for idle.

Bring the teams, their workloads, and the GPU each runs today. In thirty minutes we will show what a shared platform consolidates, how scheduling keeps it fair, and what utilization — and the bill — look like after. Response inside 24 hours.